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Sam Rogers

Lead Artist

Welcome to my portfolio on my company’s website.  I’m a versatile 3D artist leaning towards the environment end of the modeling spectrum.  Throughout my WPI education as a game artist and afterwards, I’ve picked up the habit of doing graphic design.  The best example of my graphic design work would be this website, as I designed it and created all the artwork you see on it.

I am a graduate of Worcester Polytechnic Institute’s Interactive Media and Game Development four year Bachelor of Science program.  I’m the founder and lead artist of Barbaric Softworks; I’m responsible for all promotional and game artwork, as well as design.

Résumé

Contact

3D

ZBrush skull creature

Skull Creature

Here is an example of parallax mapping from Blocks of Explosive Dismemberment in Unity.  Watch a video and find out more about the game I’m designing, creating all art for, and usually programming here.

Blocks of Explosive Dismemberment bones

Stone Mjölnir with bronze one-eyed Odin

Mjölnir

New England house

House 1

House 2

House 3

House 4

House 5

This is a game called Mallet Kombat, and it was designed and created over the course of a little over three months as part of a Major Qualifying Project working with Tencent Boston (now Stomp Games).  I designed the game and did all the modeling and animation.  The project was ranked among the top five MQPs in the major.  The programming was done by Elliot Brodzki and the GUI was created by Ashley McGuane.

Splash Screen

Mallet Kombat 1

Mallet Kombat 2

Mallet Kombat 3

Fantasy mallet in ZBrush

Mallet

Empty arena in Unity

Arena

Graphic Design

Barbaric Logo

Blocks of Explosive Dismemberment

This is a promotional poster for Dreamworld Saga that was distributed at Pax East and Anime Boston 2012.  The design was based on a napkin sketch by Nathan Nill and the logo was a collaboration between myself and Joi Garron.

Dreamworld Poster

Sketches

Witch concept

Concept

Hand